I literally jumped when I got caught the first time!!
This game is splendid, art is amazing, concept is amazing, yet simple.
And when I see a child turning toward me, my heart beats so fast it hurts!
Also the voices...I'm never gonna have kids again...
Worst fighting game ever..
You can clearly see the how lazily you made this game.
I mean except for the one-button combo scheme, everything seems consistent and repetitive.
Like the one enemy per level...
The hit-boxes are completely inaccurate.
And I dont like to pick a skill EVERYTIME I change a stage. I keep thinking I have a skill selected from the previous time I used it and when I press S nothing happens!
Also when I brutally murdered the first bird boss, I was expecting it to come crashing down or something. Instead, it just disappeared!
Poor effort..You cant even give up a simple effort to put in a dying animation for your boss.
Next complaint is, sometimes the stages dont make any sense at all:
The pirate ship clearly had a hole in it from which you enter. But later you fight a Kraken that is..inside the sand??! Clearly it couldnt have been in the water...
Next the bosses were not interesting at all..
1 pattern. THATS IT?!?
I was atleast expecting some action in the last boss but OMG. That one was the worst!
He didnt even try to hit me! It was more boring to kill him, maybe thats his technique.
I was expecting him to pound his fist AT me, instead of completely where I'm not.
I was literally just STANDING behind the gargoyle in his first form.
I know I might have sounded a bit harsh, but Oh Man, this game has soooo much potential!
The character design are just amazing...Just a bit more effort and detail and the little things can make this project playable.
I hope you take care of these things in your later games!
P.S. The little hint boxes you set up? Plz dont do that..
I like to figure things out on my own.
i wouldnt call it the worst fighting game ever but ok :P
This game was superb..although very weird but, if its got to do with the mind, then anything can happen.
Anyway, things happened that caught me off gaurd; always points for that, but the fact that you have to click multiple times just to get across the room, was pretty bothersome.
I mean why not click the door to move to a next room?
Why do I have to click an area infront of him just to get forward?
Besides that, the game was surprisingly short, graphics were breath-taking, M rating is a must must...
I cant wait for the full game!
This was soo fun I really felt like a detective!
I play the very old one too; it has the same feeling it did years ago.
The animation graphics were a complete change of pace.
The fact that you can click absolutly anything is mind-blowing!
There are a billion detective games all over the net; but their too simple and short.
I never thought something like a detective game could be taken to a whole new level!
You making a a full fledged kickstarter project out of this is just amazing!
You Sir, are a genius!
This game is beast!
I love how its difficult but not possible to beat.
I love the flashing lights.
Simple concept, no upgrading system to make things complicated, no storyline. Just straight to the point.
The Music is what keeps me moving..
I'd love to get it though..
menu-music: "Out of Cel" on "M.m.s Project - Biological System" album from Psydom Records
game-music: "Gravitacional" on "GUI Productions" album from Psydom Records
death-music: "Basement Floor" by "Kevin MacLeod"
end-of-level: "Void Sensor" by "Zeropage"
there's links in the credits-dialog, however last time I looked some of the tunes haves been taken down from the locations I originally downloaded them from so you might have to google for them.....Also I slightly remixed all of them: I don't really wanna post the remixes just 'cuz I'd feel like I was trying to take credit for someone else's work, however one reviewer already told me he managed to grab them straight outta the swf file, so if you've got some flash tools....
Its a real good game.
Thers just one problem..the way you get stuck on the walls is pretty damn annoying.
Except that its very good..real challenging too.
I felt I just had to comment on this games.
Just plain beautifull!
The different forms of dialogue was spectacular..the dialogue itself too.
The use of the cross-bow and the lantern was very unique I'd say.
The first dialogue with acquiring the lantern was very clever.
Art is simply delecious!
Just one complaint though..
It'd be very convenient if U were able to turn the lantern a whole 180...and that if you're walking in the opposite direction of where you're facing, you could walk backwards.
Especially the boss, you cant know whether he's behind you or not.
Maybe this just adds to the difficulty. If so then nevermind.
This seems to be a popular request to turn around while Aiming the crossbow. I've added it this morning to the full game, it seems to have been a good idea! However the lantern is limited to increase the effect of the darkness, because Anselm can't see behind him so why should the player? I am open to other solutions however. Thanks for the review!
Haha Man this is hilarious!!
C'mon..racism aint a bad thing until it involves killing ppl!!
Live with it!
This is pure gold!
This is beautiful!!!
Gets better with every sequel.
I enjoed ur previous one very much..but the loops on here are mindblowing.
Art is beautiful like u said...
Details with the ppl are finely done..
The Victory music shud be changed, its long and loud.
The Rickochet arrow looks awkward when it bounces especially off of the captives.
Other than that fine game..good choice of music..rly addicting.
Thanks for the feedback. I really appreciate it!
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